Mission Cheats

Mission 1: Case of the missing puffles

1. Talk to Aunt Arctic

2. Go to the Ice Rink, search around for pictures of a green puffle.

3. Go to aunt arctic’s room and give her the photos

4. Go to the pet shop. Look all the way left and take the paper on the kennel.

5. Go to the sport shop and tell G how many socks he has by the codes.

6. Take the life preserver launcher and go to the iceberg. Use the launcher with the penguins.

7. Go to the ski mountain. Get out your spy phone, click on the red light. Take out your wrench and use it with the telescope.

8. Use the telescope. Point it at the tallest mountain.

9. Go to the Sport Shop and get the grappling hook. Go to the Tallest Mountain. Use the hook on the top of the tallest mountain.

10. Talk to the puffles.

You beat the mission!

Mission 2: G’s secret mission

1. Talk to Gary, and answer the secret riddle, to ‘mogul’ and he shows you a New Sled, pick it up and go to the mountain.

2. Click the Sled to ‘Test Run’ And you have to crash the sled.

3. Pick up the rope, and the Survival Guide. Now go towards the Bush with berries on, and collect three berries. Go to the right, and shake the tree three times and a pot will come out.

4. Go forward to the tree stump, and scare the other puffles away, except the black one, give him an ‘O’ Berry, and he will follow you around, now go to the left, and you will find a bush with a ski in it, pick it up. Now connect the rope, an ‘O’ berry and the ski together and make a Fishing Rod.

5. Go to the right, and go to the stump, Go right again at the stump, and you are at the cave. Go left to the river. Pick up the log, and go to the river. Click the homemade rod to the river, and you will catch a fish, then using the pot, collect water, then head back to the cave. Go inside it and push the rocks to the middle.

6. Put the wood in the center, and click the Survival Guide to the log. It will rip up. Next, give the puffle a Berry, and he will set alight. Then put the fish, and jug of water on the fire, and you fall asleep.

7. You wake up at the sound of a jet pack, and you get taken back home.

You beat the mission!

Misson 3: Case of the missing coins

1.Go out of the gift shop and come back in.
2.Talk to the secret agent. Get him to close the door.
3.Go upstairs.
4.Go under the couch.Get the disk and the pin.
5.Go to the computer. Insert the disk. Go to the code page and remember the numbers.
6.Type the code in the vault starting with up.
7.Click on the coins.
8.Go to hq.
9.Watch the video.
10.Get the first key from the drawer.
11.Go to the roof of the gift shop using the key.
12.Use your wrench on your spy phone to open the POWA box.
13.Put the pin inside the POWA box.
14.Grab the white hair on the vent.
15.Go to hq.
16.Give G the hair.
17.Go to the night club.
18.Equip your night vision goggles.
19.Go to the boiler room.
20.Go to the fuse box. Do the puzzle where you have to get them all green.
You’re done!

1. Talk to G, ask him about the white hairs from the last mission. He will keep talking when you’ve already read the text bubble click him.

2. Ask him about the avalanche, ask him where to get the life preserver shooter he will let you into the gadget room, here you can play around but when you’re finished go to the left to get the shooter.

3. Once you have the life preserver shooter go to the Ski Village, hey it’s the little brown penguin see whats wrong. BE NICE!! The ski lift is broken. To fix it go to the Sport Shop and click on the green penguin manikin’s belt. (Below)

mission-4-1.png

4. Now go here (Below)

mission-4-2.png

and then it should look like this when fixed (Below)

mission-4-3.png

5. Exit out of that by clicking on the right edge of the screen. Before you go up the mountain get the little piece of hair.

mission-4-4.png

6. Go to the Ski Lodge and get the fishing pole, it’s to the right next to the door with the Gone Fishing sign.

7. Next go to the Beach then go into the Light House and go to the right and get the rope in the red boat.

8. Your inventory should look like this,

mission-4-5.png

9. Then put the fishing pole with the life preserver shooter. Now your inventory should look like this,

mission-4-6.png

10. To complete our little invention put the rope with the preserver shooter/fishing rod. Now it should look like this,

mission-4-7.png

11. Go to the top of the Mountain, then go to the right a bit and go down the Ridge Run side. There is a combination of paths.

___________________To Find Out The Path Combination____________________

1. Go to the Beacon
2. Use tools from your cell phone to disconnect the telescope
3. Go to the sport shop, there you will find a door to Gary’s room, enter it
4. In Gary’s room you will see a telescope stand, by the window
5. Put the telescope on the telescope stand, and then click on the telescope and you will see a map that will show you how to get to the penguins !

6. Record the path on a sheet of paper

_______________________________________________________________________

12. Once at crash site click our invention then the broken fence.mission-4-8.png

_________________Saving The Penguins______________________

INSTRUTIONS: Click to lower the life ring to let off/ let on another penguin.

1. Save the penguin on the tree first

2. Put him down next to the rock.

mission-4-9.png

3. Bash the sticks above the penguin’s head on the right side.

4. Then pick up the other penguin next to the rock.

mission-4-10.png

5. Put one penguin in the tree

6. While one penguin is in the tree grab the penguin below the tree.

7. You now have 2 penguins on your ring, grab the penguin on the tree.

8. Then put all three next to the rock.

mission-4-11.png

9. They will push it off, hitting the bottom penguin’s tube, making him fly up one ledge higher.

10. Grab all three penguins on the side and grab the bottom one.

13. Talk to G and he’ll ask if you have anything, say yes and give him the white hairs.14. That’s it, say bye get your letter, medal, and award!

MISSION 4 COMPLETED

MISSION 5: SECRET OF THE FUR

1. Talk to Gary

2. He will ask if you can find out what the pink fur belongs to.

3. Open your spy-phone, and click on the comb.

4. Click the comb to the fur, and it will flatten it.
5. The fur will Analyze the fur, and says it belongs to a pink puffle, now click back and Gary will congratulate you, now analyze the white fur, which he will give you, by clicking it to the suitcase.

6. It will come up with an error, and then shows you the three substances found on the fur, Hot Chocolate, Hot Sauce, and Jet Pack Fuel, Go back and talk to Gary.

7. He asks you if you can find the items found in the fur, in change of some goggles, then go to the Coffee Shop.

8. At the Coffee Shop, talk to a brown penguin, and he explains how it got messy.

9. He shows you a brief drawing of the creature that came in and made the mess.

10. Talk to him again, and ask for hot chocolate, and he says he can’t because it is broken.

11. Go to the Plaza, the to the Pizza Parlor, ask the penguin tidying up the mess, and ask for the Hot Sauce, and Chocolate Sauce, and also pick up the pizza on the desk to deliver to Penguin fishing outside the lodge.

12. Then go back to the Coffee Shop, and click on the Hot Chocolate Dispense, drag the mug under the “Hot Chocolate Button, and connect the milk into place using the Spanner, and change the cold to hot at the right hand side of the machine, now pour in the Chocolate Sauce in at the top. Now push the button and put drink in inventory.

13. Go to the Gadget Room, and collect the AC 1000 from the shelf and teleport to the beacon.

14. Scroll to the side, where the Jet Pack Game is, and use the Fan to blow the Jet Pack Fuel to the land, then use the scissors from the Spy Phone to cut the balloon and Put the fuel in the Inventory.

15. Go to The Gadget Room and talk to Gary and pour the Hot Chocolate, Hot Sauce, and Jet Pack Fuel in the funnel. Then pick up the Goggles and click on them, to put them on.

16. Go to the Ski Lodge, and you will find the Fishing Penguin in the sofa, talk to him, and he says he saw a scary monster.

17. Go to the Lighthouse, and pick up the net next to the door, then scroll left, and pick up the rope in the boat. Put them together, and you have made a trap! Go back to the Lodge, and pick up the candle. Go out side, and you see a shadow, followed by weird music, then set up the trap on he tree.

18. Put the candle on the trap, and a crab will get into the trap, pick up the crab which look really funny, then the shadow will run away, leaving a single tuft of fur on the ground.

19. Go to the Gadget Room, and show Gary the Crab, then put the fur in the analyzer, and it says it comes from a Polar Bear!

20. Now collect the Medal and the Gift, which is a Pizza!

Mission 6: Questions for a crab1. Talk to Gary and he will show you ‘The Crab Translator 3000′

2. The crab will hit hard on the cage, causing the machine to blow up.

3. Follow the crab and you will end up at the top of the mountain.

4. Wait for the dizzy scene to finish, then you will find yourself at the forest place in “G’s Secret Mission”

5. Turn right, and go towards the bush. Now go foreword to the tree stump. Turn left to the long log and you will see a big pack of Puffle ‘O’s’ on a rope. Click the red flashing light on your Spy-phone and click on the scissors.

6. Click the scissors to the rope and pick the bag up when dropped. Go right to the tree stump and feed the poor, hungry puffle a ‘O’ berry.

7. Turn right to the cave, and you will see the crab walk through the narrow flap. Click a ‘O’ berry on the flap and the puffle will go inside and open the door. Go inside.

8. Inside, a trap will fall and your Spy-phone will fall out. The evil polar bear will appear and steal your phone. Talk to him, and he will tell you his life story, (It’s so long!!) The crabs name is, Klutzy, and the bears name is, Herbert P. Bear Esquire.

9. Klutzy and Herbert will walk out of the room, and the puffle will emerge from the rock.

10. Turn right, and you will find a cage water releasing system. Click an ‘O’ berry to the left of the tray on the right and the puffle will turn it to an angle. Now click a ‘O’ berry on the red lever on the right. The water will turn on. Finally, click another berry on the tray hanging on rope. The cage door will open releasing you.

10. Walk right, and you will find a table full of ‘G’s’ inventions. Pick up, the Blueprint on the wall, the hot sauce, the rope dangling on a wooden plank on the right, and the Pickax.

11. Walk left to the door and open it. Snow will block your exit, so attach the hot sauce and the ‘O’ berry bag to form a flaming berry! Feed this to the puffle, and he will move across the screen and then melt through the snow! Go outside.

12. When outside, walk right, towards the tree stump. Then, from there, turn left to the long log. Now, turn left to the mountain.

13. Click the right side of the mountain and attach the rope with the Pickax. Click the mountain with the rope and pickax and you will find yourself at the top of the Mountain.

14. Make your way to the ski Lodge, and go to Ice Fishing. The Polar Bear will be fixing his invention talking to himself. At one point, he will say he wants a Hot and Spicy Seaweed Pizza.

15. Go to the Si Village, then to the Dock. From there, go to the Town, then to the Snow Forts and then finally, to the Plaza.

16. Go inside the Pizza Parlor and ask for a ‘Seaweed Pizza’ Add it to your inventory and go to the Ski Village the same way you came. Go to Ice Fishing and put the pizza on the floor by clicking the bear.

17. He will eat it and give his complements, while you click the lever to go right instead of left! He will then say he has fixed it and click the on button. The machine will drive into his and send them across the breaking ice river! They will fall in and be stranded on the other side!

18. G will congratulate you and ask you for the Blueprints and that he will get back to you as soon as possible! You will see a flaming puffle fly across the sky like a shooting star

Mission 7:

1. Talk to G. He will explain any and all the problems with the click.

2. Click the monitor of the snow forts that G is pointing to. Notice that a polar bear and a crab will break the clock. Click the corner to exit the clock.

3. Talk to G again. G wants you to find the parts in order to repair the clock.

4. Go into the gadget room and take the Life Guard rescue tube off the shelf. Put it into your inventory.

5. Open up your map and proceed to the dock. Talk to the blue penguins team. Keep clicking on the top of the message so they will let you play a game.

6. How to play the game: To play, you must click and hold the mouse until the bar goes up into the red zone. As soon as it reaches the red zone, let go. Next aim with your mouse and shoot the target. Remember, that the target moves so shoot a little bit ahead of wear the target is going. It takes the snowball longer to travel than where the penguin is from you.

7. Once you win, they will give you the target. Give them back the rescue tube so they can continue to play.

8. Next proceed on to the HQ. Talk to G and notify him that you have to use the Electromagnetic 3000. He will tell you that the combination is, “Key.”

9. Go to the invention cabinet which is left of the entrance into the gadget room. At the bottom of the screen, their is a code. Decode the word, “Key” into the Secret Agent Code and input it into the lock.

10. The lock should open it you have done everything correctly. Now pick up the Magnetron 3000 and go to the Iceberg.

11. Go to the left until you see a “spring-in-an-ice cube” floating in the ocean. Using the Magnetron, pull it out of the water. Put both objects into your inventory.

12. Now go back to the HQ. Go into the gadget room. Take out the ice cube and place onto the test chamber. Pull the red lever and than press the flame button. Now pull the lever again and pick up the spring.

13. Now open your map and go into the town. Talk to rookie and ask him for a poster of the Prime Gear. Place it into your inventory.

14. Go to the Ski Village and talk to the penguins there. They will talk about how the type of snow matters. They will also mention that the Snow Forts has the best snow.

15. Open your map, and go to the Snow Forts. Fill up the green bucket with snow. (Green Bucket at the beach.)

16. Go to the beach and talk to the “yellow” penguin on the chair. He says that he gave a yellow penguin a drawing of a chair and the yellow puffle made it for him. Pick up the green bucket thats next to him on the ground.

17. Open up your map and go to the Plaza. Go inside the Pizza Parlor.

18. Take/pick up the sheet of music lying on the floor next to the piano. Place into your inventory.

19. Leave the pizza parlor and go into the stage. Click on the piano at the stage. Put the sheet of music onto the piano stand. Play the colored notes in order as it says on the music sheet. (Go from left to right when reading of the sheet.) The yellow puffle that is hiding will love it, and will come out from hiding.

20. Now give the puffle the picture of the gear. Next give it the bucket of snow. It will construct a replica of the gear. Place the gear into your inventory.

21. Go back to the gadget room at the HQ.

22. Place the gear onto the Test Chamber. Pull the lever and push the snow flake button. Then pull the lever once again. Take out the hardened gear.

23. Open the map, and go to the Snow Forts. Click on the clock at the snow forts to get behind it. Place the gear in the middle, the “spring” on the upper left, and the target on the outside (on top of the pole). Now exit/leave the clock.

24. The construction worker will cheer. You will get a call on your Spy Agent Phone from the polar bear. He says he underestimated you and that destroying the clock was just a distraction for his so called, “Master Plan.”

25. Go back to the HQ and talk to G. Completed/exit the mission and claim your prizes (Metal and Gift.)

Mission 8: Mysterious tremors

1. First, talk to Agent G.
2. Go to the Dock, and talk to Herbert.
3. Pick up the Light next to the Tunnel.
4. Head back to the HQ and talk to Agent G.
5. Go to the Town. Follow the Map Piece.
6. Continue to follow the Map Piece to the Snow Forts.
7. The Map Piece will land in the Penguin with the newspaper. Talk to him.
8. Go to the Pizza Parlor and get a Double Meat Pizza.
9. Give the Penguin with the newspaper the Pizza. Take his newspaper.
10. Go to the Coffee Shop and help clean up the Cookies. Take a Cookie.
11. Go to the Lighthouse and take the Balloons from the Penguin.
12. Take a Barrel with the other Penguin.
13. Take a fishing net at the Lighthouse.
14. Go to the HQ and pick up the Brown Propeller Hat on the Wall around Agent G. Pickup the Hammer on the wall.
15. Give the Puffle at the Town the Hat, and a Cookie.
16. Pick up the Map Piece, and combine it with the other piece.
17. Go to the HQ. Ask Agent G about the Super Helium. Take it.
18. Go to the Sport Shop and get the Tent Nails.
18. Go to the Cave at the dock. Use the Map to get through.
19. Use the Wrench Tool to fix the Pipe which is blocking the door to the Gift Shop.
20. Quickly shake the Soda, and put it under the Gift Shop.
21. Put the Net, Tent Nails, and then Hammer it in.
22. Follow the Cave for the next two entrances.
23. Talk to Herbert by the Boiler.
24. Connect the Paths between the bottom Left and Right parts of the Boiler. This is tricky.
n with the newspaper the Pizza. Take

 

Mission 9

  Talk to G

2.      Put the Blue Prints, 3 Tracking Devices, and the Yellow Duck in your inventory

3.      Go To the Ski Village then into the Ski Lodge

4.      Pick up the Find Four Pieces on the window seal on the left side of the door to the outside, scroll over and pick the ones up from the stool, and last the ones under the ladder to go up to the Attic

5.      Put them in your inventory

6.      Go up the ladder into the Attic

7.      Pick up more Find Four pieces that are next to the Fireplace/Rocking horse, the ones next to the Type Writer, next to the music player, and on the other box’s

8.      put them in your inventory

9.      Pick up the string on the rug on the left side of the ladder

10.  Go down stairs and talk to the Penguins playing Find Four

11.  Give them all the Find Four Pieces

12.  Go to the Forest and pick up the sticks

13.  Put the sticks, the blue print, and the string together to make a kite.

14.  Put the kite and a transmitter together

15.  Go to the Mountain and put the Transmitter/Kite on the Poll

16.  Go to the Plaza and talk to the Penguins. After the Blue Puffles blows a bubble it will pop. Click the gum stuck between the penguins. Take the bubble gum from the penguins and put it on the Yellow Duck in your inventory

17.  Go to the Dock

18.  Help the penguin start his boat by grabbing the Brown Handle and pulling out up down, left right, etc.

19.  Then borrow the penguins air pump

20.  Put the air pump on the duck to inflate it

21.  Grab the handle of the air pump and drag it up and down until the duck is fully inflated

22.  Go to the Ice Burg and put the Duck and a transmitter together

23.  Put the Duck in the water

24.  Go to the Mine Shack and talk to Rory

25.  Click the two boards next to the box of water

26.  Click the drag the boards around until you can make the beam drop on the left side

27.  Click the Cart that is turned over on the right side

28.  Weld all the Cracks in the cart.

29.  Talk to rory then put the last transmitter in the cart and click it twice to send it down the track

30.  Your Spy Phone will then ring. Answer it

31.  Go back to HQ

32.  Talk to G and then take the Binocular 3000’s the are on the left of him.

33.  Go to the Ski Lodge. Go into the Ski Lodge and through the Gone Fishing Door

34.  Use your Binoculars to look over the Pond

35.  You will see Herbert and Klutzy trying to start a fire!

36.  Exit the Binoculars and answer your Spy Phone

37.  Go back to Herbert’s Camp and put the Spy Phone from the camp with the Binoculars

38.  Put the Make Shift camera in the third tree to the left

39.  Answer your Spy Phone and head back to HQ

40.  Talk to G, watch Herbert and Klutzy then receive your Medal and Prize!

41.  You’ve completed the mission! Great work agent!!

 

Mission 10 

 

 

 

 

 

1. Talk to G, Select the first option
2. Keep clicking on the screen until there done talking
3. Select any option
4. Select “What are our assignments”
5. Select any option
6. Select any option
7. Select any option
8. Select the first option
9. Pick up the Solar panel from the Box next to G
10. Go to the Beach and help the Jet Pack Guy
11. Go into the lighthous and get some cream soda
12. Talk to the Jet Pack Guy
13. Give him the Cream Soda
14.When mixing the Cream Sode click the “help” bottle
15. It will say: 8,0,0 and if you click it again it will go on
16. 8,0,0 means the first has to have 8 and the others 0
17. Keep following that until your done

Now,

18.  Go to the Gift Shop and talk to Rookie
19. Give him the Solar Panel
20. Connect the Solar Panel the the Magnet
21 . Connect the colors
22. Click the sheet of paper with the instructions for extra help
23. Use the ink pen to connect them and the earaser (big red thing) if you mess up
24. Connect the dots like this:


25. Go to the Dock and talk to the Green Penguin on the Dock
26.  Ask him for some rope
27. Put the rope in your inventory
28. Go to the Night Club
29. Attach the Rope to the Pully
30. Click the Red Lever
31. It will then break
32.  Open up your Spy Phone and take out the Rench
33. Use it to open up the Panel
34. Look inside
35. . Connect all the parts to make it work, (this will vary) but heres how it should look:


36. The trap will now be set
37. The Jet Pack Guy will call you on your spy phone, answer it
38. Go to the Dock
39. It will be a false alarm
40. You will get another call on your spy phone, answer it
41. Go to the Night Club
42. Herbert will take the “Bait”
43. Click the red lever to drop the trap
44. He will get out of the trap
45. Another call will come in on your spy phone
46. Answer it, All the agents will then move in and herbert will be trapped
47. Shine all the lights on the Magnet that Rookie is holding to make it stronger (click and drag the lights)
48. Herbert will be trapped again but for good
49. Select any option (when talking to herbert)
50. Select any option
51. Talk to G
52. Herbert will ask for a phone call and Rookie gives him is spy phone, herbert will escape
53. Select the first option (when talking to G)
54. G will find a bag of some kind, select any option (when talking to G)
55. Click “Get Medal” and end the mission!

And here is how to get the “Gift”: 

  1. When in the Gift Shop talk to the Store Clerk
  2. Pick up the Basket of Eggs, Cloths, and the Table
  3. Go outside
  4. Take the Table out of your inventory and put it on the LEFT of the Gift Shop
  5. Put the Eggs, and Cloths on the Table
  6. Go back in a talk to the clerk
  7. At the end of the mission claim your Gift!

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